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Hints On Good Play
Reproduced from 1950 Unicorn Book
of Darts
The champion dart player, who rarely scores less than
100 with three darts and can hit any double on demand,
is envied and admired by all. Can such skill be taught
or acquired? The answer is frankly, no. Top class dart
players, just as violin virtuosos, great painters or
great writers, are born, not made.
The secret of a great dart player is, no doubt, psychological
preconditioning. A man who can throw a dart to hit any
desired point on a disc 18 inches in diameter, from
a distance of 9 feet, concentrates on that point to
the complete exclusion from his mind of everything else
and his brain automatically co-ordinates the movement
of every muscle in his body in such a way that, once
impelled, the dart cannot fail to reach its target.
It all works like a precision machine, set and tuned
to perfection.
Whilst those less gifted may never reach such giddy
heights, a great deal can be achieved by practice and
the observance of certain general principles, derived
from the methods of successful players.
First, however, a few words on the choice of the right
type of darts. It might be thought that the same kind
of dart ought to suit everybody, but such would be a
mistaken notion. We have conducted a very interesting
investigation on this point in co-operation with an
eminent physicist and have arrived at the conclusion
that darts have to suit a person in much the same way
as spectacles, in other words they have to correct a
fault, namely, the fault of the person's natural throw.
Each person has a different fault and theoretically
should have his own special darts to put him on equal
footing with others, but as this is impracticable, he
should be able to choose the nearest to the ideal, from
as wide a range of shapes, sizes and weights as possible.
This is the very reason why we offer such a large, scientifically
graded choice, and it may be stated that whilst we are
sometimes told, by one person, that one or the other
of our patterns is 'unbalanced', there are always numerous
others who find that the vary same pattern is the one
which suits them best. If a particular type of dart
does not suit, the only thing to do is to try another,
until the correct type is found. It also happens that
a player goes 'off' a certain style of dart after a
while, in which case changing over to another style
often improves play.
Here now are a few hints on how to hold the dart, on
stance, on throw, on practising and on the method of
good scoring:-
(1) To hold dart correctly, place thumb under centre
of gravity of dart (the position of which varies with
the shape of the dart) and fore and middle fingers directly
above it.
(2) Always keep a very loose wrist.
(3) Hold dart approximately level with eye by side of
face, keep upper arm perfectly steady and be ready to
swing lower arm quite freely from the elbow.
(4) Stand easily, slightly sideways, right foot a little
forward and toe touching, but not over-stepping hockey
line. Sight selected target, slowly swing back lower
arm from elbow, then swing lower arm forward and when
dart is a highest point release it by parting thumb
and fingers. Remember, upper arm must be steady, dart
must not be jerked and wrist must not be twisted. The
dart reaching its target will depend on true alignment
being maintained between the eye, the dart and the target
during throw and on the force applied to the dart. The
greater the force, the higher the dart will land in
the board.
(5) The throw must be determined and have behind it
plenty of force, exerted by a flexible wrist only. A
fast dart is much more likely to hit the desired point
of the target than a flabby one.
(6) Practice throwing three darts close together on
any part of the board, if consistently achieved, this
in itself is a great step forward. Practise throwing
one dart in each bed from 1 to 20, then three darts
in each bed, then one dart in each of the doubles from
1 to 20. Keep a record of the number of darts you require
to throw to achieve this, the reduction in this number
will indicate your progress. Other similar tasks can
be set as you advance.
(7) It will be noticed that the order of numbering the
sectors of the dartboard is very cleverly and scientifically
arranged. The higher numbers (from 12 upwards) have
lower numbers on either side, so that a miss, when aiming
at a high number, means a grievous loss of score. It
is, therefore, not always profitable for the beginner
to aim constantly for the highest number obtainable
on the board with one dart, namely treble 20 = 60. Good
players often get 20+20+treble 20=100 ('one ton') with
a throw of three darts, two treble 20's being not infrequent
with crack players (three treble 20's being rare even
for them), but the novice consistently trying for the
20 bed is more likely to get scores such as 1+1+5=7,
1+20+5=26, and so on. If the player is not sure of himself,
it is more profitable to aim at the four sectors 8,16,7,19
as this wedge of the board yields the highest average
score. Players should, of course, practise to obtain
any number required.
(8) Towards the end of the game it is very useful for
the player to know what to aim at to get a good double
finish. For example, if 77 is required to finish, this
may be accomplished by throwing 17,20 and double 20.
If 9 is required this may be achieved in any of the
following ways:- 1, double 4; 3, double 3; 5, double
2; 7, double 1; or 1, 2, double 3, etc. All possible
ways are not equally good, for example aiming for 3,
double 3 is not as good as 1, double 4, because of the
player got 3 with the first dart and missed double 3
with the second and got single 3, he still has 3 to
get with one dart left, which is not possible. He must,
therefore, get 1 with his third dart, to be left with
2 = double 1 for next turn. But if he tries to get 9
by 1, double 4, and instead of double 4 gets single
4 with his second dart, he is left with 4 which he can
get by throwing double 2 with his third dart. These
examples illustrate how a little mental arithmetic will
help the player when he gets down to the doubles stage
of the game. The wisdom of leaving oneself for finishing
the double of an even number, rather than that of an
odd number will also be apparent.
(9) It will be obvious from the foregoing that it is
a great advantage to keep the score at an even number
when it is low enough to permit finishing with three
darts. It is useful to remember that an odd number must
be got to even the score, if it is odd and an even number
must be obtained to keep it even, if it is even. If
the player is not very sure of himself, he may bear
it in mind that it is easier to get an even number on
those parts of the board, where there are even numbers
side by side, such as 8 and 16, 6 and 10, and 18 and
4, whilst for getting an odd number the safest part
of the board is the wedge formed by the beds, 7,19,3,17
where there are four odd numbers side by side.
(10) It is often found, even with experienced players,
that when trying hard for a high number, say the 20
bed, two darts will hit it and the third goes astray
and the player obtains 1 or 5 with his third dart. A
good tip is to aim for a different part of the board
with the third dart, if success has been achieved with
the first two, suppose the first two darts landed in
the 20 bed, try 19 with the third.
(11) Always keep your darts in good trim, replace in
their container after use, see that the flights are
in good condition and the points sharp, this not only
ensures easy penetration of the board, but also prolongs
the life of the latter. If the points become blunt,
they can be easily sharpened with a Patent UNICORN Dart
Sharpener
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